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The kodos are the racial mount of the tauren. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. Like rest of the Horde in Kalimdor, the tauren use wyverns , which they consider sacred, [58] as their flying mounts. Brown Prairie Dogs are their racial pets. Tauren halberds are used by tauren chieftains. Tauren speak taur-ahe and orcish.

The Dawnchaser tribe have a rare tradition of giving their newborn "weaning names" until they are old enough to receive a true name. Tauren are described as half-bovine beings [59] and are known to have a very large bulk and weight, long tails, bipedal hooves, and only three fingers per hand. Both males and females have horns of varying size and shape.

Tauren are large, muscular humanoids and bovine in appearance, complete with hooves and horns. They weigh anywhere from to pounds. When tauren grow old, their pelts start to become dotted with gray. Fleet Master Seahorn remarks that most non-tauren find them indistinguishable from one another. In fact, most non-tauren find them indistinguishable from a certain four-legged farm creature.

According to the World of Warcraft: The Burning Crusade game manual, tauren females are 6. The height of their models as of Legion are for males, 8'10" at their hunch and for females 8'1" at their hunch. These may not all represent tribes, but only special names given later in life or surnames. Tauren are found as members in a multitude of independent organizations, most notably the Cenarion Circle and the Twilight's Hammer cult. Some individuals are adventuring explorers such as Trag Highmountain who was one of the first tauren to appear in Lordaeron and the Eastern Kingdoms and the ancient Watcher Xarantaur , who is assisting the bronze dragonflight.

Over the years, some pirates had journeyed to Kalimdor and recruited or impressed various tauren into their crews, [71] and shu'halo pirates can be found as members of the Blackwater Raiders , Bloodsail Buccaneers , Northsea Freebooters and the Dread Crew , just to name a few. As such, these criminal tauren were among the first to appear in the Eastern Kingdoms, and some even call Rustberg Village of Tol Barad home, becoming fishermen. A sole tauren was also a member of the infamous Defias Brotherhood.

The tauren remain stalwart allies of the Horde , even after Cairne's death. The Grimtotem tribe , is, in fact, the only tribe to have never formally joined the Horde. The Farwanderers tribe , who were not used to remaining static, disapproved of Garrosh's rule and Baine's passive obedience at the Warchief's every command, and so considered leaving Mulgore. However, they were eventually convinced to remain in Mulgore, and the Horde, after Baine dealt with the quilboar problem.

Following the destruction of Camp Taurajo , a group of tauren were unsatisfied with Baine's rule, and so the High Chieftain banished them from Thunder Bluff but did not take further action. Despite this, the tauren tribes retain respect for their High Chieftain. When Sylvanas Windrunner sent out emissaries to various factions in order to protect her budding nation, the Forsaken , the kind-hearted tauren of Thunder Bluff proved to be the most promising contact.

Specifically, Archdruid Hamuul Runetotem saw the potential for redemption in Sylvanas' people, even though he was fully aware of the Forsaken's sinister nature. Thus, the tauren convinced Warchief Thrall , despite his misgivings, to forge an alliance of convenience between the Forsaken and the Horde.

She pointed out that the Forsaken know much of disease, and claimed that by aiding one another, the trust between the two peoples would be strengthened. The tauren are not as hostile to the Alliance as some of the other races that comprise the Horde. Tauren have poor relations with the dwarves of Ironforge , as the dwarves' constant digging in the earth has caused them to come into conflict with the tauren.

The tauren see their digging as scarring the Earth Mother , and that the dwarves are hollowing and defiling the land. Of all the Alliance races, the night elves are the ones with the best relations to the tauren, due to their shared druidic tradition and connection to nature. Arch Druid Hamuul Runetotem strives for diplomacy and willingly works side by side with the night elf druids in the Cenarion Circle.

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The preservation of Azeroth is a common goal that the two races both share. However, despite the bond between the two races, there are some tauren who believe that the night elves' pride still limits their sight. The Grimtotem tribe , after being driven from Mulgore , briefly allied with the Alliance in the Stonetalon Mountains , [92] but the pact was broken shortly afterwards. The Grimtotem tribe stand as an aggressive extreme of the usually pacifistic tauren, wishing to eradicate the "lesser races" from Kalimdor and to retake the tauren's long lost ancestral holdings.

After the battle for Thunder Bluff and the exile of the treacherous Grimtotem, they sought to ruin Mulgore itself as they were driven out, sending a force led by Orno Grimtotem through the Stonetalon Pass and poisoning several sacred tauren water wells throughout Mulgore. Tauren and centaur tribes have long feuded with each other over the lands that the two nomadic races shared.

The centaur are known for their brutality and savagery, but support from the Horde has turned the conflict in the tauren's favor, allowing them not only to survive but also to prosper. Despite this, friendship between a tauren and a centaur can be made as seen with Ironhoof and Dorthar. The vicious, boar-like quilboar have long clashed with both the centaur and the tauren over land and food. While some tauren were able to forgive being driven from their ancestral lands, others, such as Auld Stonespire , were not and considered the quilboar's actions to be a sin worthy of the most severe revenge.

The Bristleback tribe have long been at war with the tauren of Red Cloud Mesa , ambushing hunting parties and stealing from the village by dark. Due to a drought that struck Central Kalimdor shortly after the Shattering, a group of quilboar began raiding Horde caravans and water shipments. Though Warchief Garrosh and his Kor'kron tried to put an end to the quilboar with force, it was Baine and Hamuul who resolved the conflict by creating a new river for the quilboar to take their water from.

Although centaur, tauren, and quilboar all hate each other, the three races come together to do trade at Flayers' Point in Desolace. But there is no love lost between them, and brawls erupt like clockwork every five minutes, earning the trading post the nickname "Slayers' Point". Harpies have clashed with the tauren on several occasions.

During the Third War , a group of harpies from the Stonetalon Mountains started poaching the tauren's precious kodo herds, slaughtering them mercilessly and leaving the beasts to rot in the sun. The threat was only dealt with once Rexxar set out to kill the witches. The furbolgs formed positive relations with the tauren after the War of the Ancients.

Though previously indicated to be an ancient offshoot of the tauren subspecies, the yaungol are actually the ancestors of both the tauren and the taunka. Unlike the two offshoot groups, the yaungol remained in the land later known as Pandaria , even after the Great Sundering separated them from their northern cousins.

As a result of living in the harsh Townlong Steppes , a land they are forced to share with the dreaded mantid , the yaungol are a much more violent species than their tauren or taunka descendants, using oil and fire to succeed in battle. They were introduced in World of Warcraft: An ancient offshoot of the yaungol species dwelling in Northrend , the taunka were thought to have been lost forever but were rediscovered by orcish forces based in Warsong Hold.

Due to dwelling in the unforgiving frozen wastes of Northrend, the taunka have taken to commanding the elements by force rather than asking them for aid. However, much like the tauren, the taunka have chosen to ally themselves with the Horde. Wrath of the Lich King.

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Chieftain Ashtotem , a taunka. This section contains information from the Warcraft RPG which is considered non-canon. The plains of Kalimdor have long been a home to these tremendous nomads. The tauren are a race of shamans , hunters , and warriors who long ago developed a complex culture and system of living without the aid of stonework, steel or conquest.

This is not to say that the tauren are a race of pacifists, for when they are angered they are capable of retaliating with swift and decisive brutality. Tauren are, in a word, stoic, embodying the strong and silent type with their quiet contemplation.

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This introspective air combined with their immense size can lead a person to understand as to "why" many regard the tauren as a wise and dangerous race. Tauren rarely speak unless there is a true reason to, preferring to act instead of talk. However, once a tauren has learned to interact with a companion, there seems to be a more open and enthusiastic exchange of words. Since tauren warm slowly to non-tauren, they are usually silent and may sometimes appear brooding.

If anything, a person could attribute the silence of the tauren on the strife of recent times. Tauren have no love for bloodshed, as their deep spiritual beliefs do not have a place for warfare. The elders of a tribe solve most issues, or two tauren might resolve a conflict with a ritual challenge resembling a duel. Having become members of the Horde , the introspective race has been involved in more and more conflict, creating a demand for tauren warriors and healers.

Many must spend time putting great thought into the actions they perform on the field of battle. Taking another life, whether it is man or beast, is an act filled with great significance and responsibility to the tauren. Tauren ancestors dwell deep within the Emerald Dream. Their history is relatively short compared to Kalimdor's other races. Ancient accounts suggest they were the result of magical experiments that fused titan with beast, but details are lost to the ages.

No other race shared such a similar outlook on the world, and the shamans of both races met frequently to discuss the matters of the spirit world. The tauren allied with the orcs out of a shared vision, one of a collective of allies keeping each other well guarded. While the tauren see the orcs and trolls as potential friends to welcome, they rarely trust the Forsaken with more than a nod and a place to set their withered feet. Tauren also bear no ill will to the members of the Alliance unless threatened by them, although they do make an exception for high elves.

The taint of magic on the high elven spirit is a poisonous air to the tauren, a stench of the soul that they cannot tolerate for long. Night elves are quite the opposite; tauren sometimes view them with awe and fear. Tauren and night elves have coexisted on Kalimdor for centuries, and tauren have long seen the Kaldorei as a mythic race of demigods, possessed of great magic and steeped in natural powers.

Tauren have an extremely close relationship with the orcs with whom they share a similar culture. Cairne is also extremely close friends with Thrall. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs. For the tauren, nature is the mother of the world, and their faith holds a deep and resonant tone within their hearts. Tauren are connected to the ebb and flow of the world.

They revere the spirits of the land and of their ancestors, and they turn to these spirits for wisdom and guidance. This connection manifests in their deeply animistic culture, where druids and shamans stand side by side with warriors and hunters. Tauren do not see a separation between the veneration of nature and the hunt; to hunt is to honor the spirits of nature. The tauren possess a structure of spiritual hierarchy. The most talented and powerful shaman traditionally hold positions of power, though rulership is not limited to spellcasters. Shaman interpret the voice of the Earth Mother and the wishes of the ancestors; sometimes these interpretations lead to the rise of hunters and warriors in the tribe.

Such is the case with Cairne Bloodhoof, the former chieftain. The leader of the United Tauren Tribes — Baine Bloodhoof, these days — also uses the title "chieftain. Aged female shaman sometimes take the title of "crone" or "elder crone", which others use as a sign of respect. Tauren tend to learn languages for trade or exchanging ideas. The language of the tauren is often harsh and low sounding, which is reflected in the names of their children. The last name of a tauren is usually a family name, handed down through the generations.

If the tauren has performed some act that has made an impression on the elders of his tribe, however, he may choose to take on his own last name to commemorate that act. They receive a name at birth and another during a ceremony to celebrate reaching adulthood. This adult name describes some event in their lives or some notable individual characteristic: A tauren may also acquire a third name that he uses when dealing with outsiders. Tauren are large, muscular humanoids with bull-like heads.

Tauren are mostly muscle, having incredibly developed physiques and brawny frames most suitable for combat. Soft, downy fur usually quite short covers the tauren body, with manes growing along head and neck, the lengths of the arms, and the shins. Tauren men and women almost always wear their hair long, and the males prefer braids to any other style. Coloration can range from solid black to blond and even to white, or mottled pelts with a range of spots and different colors. Horns are most prominent on males, although all tauren have horns.

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Tauren wear natural clothing — leather or hide, and some cloth. They prize jewelry, designing fine trinkets of ivory, bone and amber. From these materials they make bracelets or necklaces, and sometimes adorn their horns or locks with such beautiful displays of artistry. Grennan Stormspeaker , a tauren shaman. Totemic Call in the TCG.

Warcraft III concept art. Tauren from the WoW reveal cinematic. Tauren unit with a totem weapon in Warcraft III: This article is about the tauren lore. For the Kalimdor tauren playable race, see Tauren playable. For the Highmountain tauren playable race, see Highmountain tauren playable. For other uses, see Tauren disambiguation.

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A group of Highmountain tauren. Ona Skyshot, a tauren huntress. Suncaller Haruh, a tauren priest. Tauren hoofprints on a stone in Mulgore. Tauren from the WoW cinematic intro. Chronicle Volume 3 , pg. Chronicle Volume 1 , pg. Prelude to Cataclysm , pg. It alone can show you your destiny. WoW Manual - height chart. The Roleplaying Game , pg.

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Baine Bloodhoof , son of Cairne and current High Chieftain of the tauren.

Time travel

Former chieftain of the Bloodhoof tribe and leader of the united tauren tribes. Horde , Thunder Bluff , Bloodhoof tribe. Cremated at Red Rocks in Mulgore. Current chieftain of the Bloodhoof tribe and High Chieftain of the tauren. Archdruid of the tauren and student of Malfurion Stormrage.

Thunder Bluff , Cenarion Circle. Or the other races, sure. Each race in World of Warcraft has its own resistances, enhanced stats and some sort of special ability. There are two main concerns involved in choosing a race as a new player. Gnomes are adorable and cuddly and they make fun noises.

But for some reason Blizzard has denied them the ability to be Druids, Paladins or Shamans. Otherwise, pick what you like. If you want to dance on mailboxes in your underwear, go for night elf. If you want to smell really bad, undead is a choice you can make. This is your chance to be anything you want to be. In fact, part of the fun of starting fresh is going through the various character classes and seeing what sticks.

There was a time, year ago, when some classes were more friendly for new players than other, but Blizzard has simplified the leveling process so much that any available class is viable. At level 10, players choose one of three specializations specs , ability paths that help define how their chosen class plays. For some classes Mage, Rogue, Warlock, Hunter the different specs are simply different ways to perform the same role. Take my level 10 Paladin, whom I will never play because of my irrational hatred of blood elves. He has a choice between being a Holy healer, a Protection tank or a Retribution damage dealer.

Or he can sit there and rot, because blood elves are the worst. Fiddle with their specs. See what you like. Or just play them all. Fourteen years of people selecting names does not leave a lot of options open, but keep trying. Crunchy was taken, but my plan to do a rotating animated GIF of rejected names was thwarted when my second choice turned out to be available.

Over the years, the leveling experience in World of Warcraft has evolved to the point where all you really have to do is follow the quests. No matter which character class or race you choose, when you log into the starting area you get a brief cinematic, followed by your first quest. There are always quests. Thanks to the recently introduced zone scaling feature, these quests are always tailored to your characters level. My level 25 Warrior in the image above has four different zones she can quest through.

Pick one and make a note of the others for the next character you level up. The only old world zones untouched by Cataclysm were the starting areas for the blood elves and draenei. If you roll either of those races, get out of the starting zone as fast as you can. The leveling process in World of Warcraft can be pretty lonely these days. The days when every low-level zone was filled with players chatting about disgusting things and making Chuck Norris jokes are long gone no matter how hard I try to bring them back.

This is a massively multiplayer role-playing game, after all. You just need to find them. When general chat channels are available, use them, preferably maturely and respectfully. Most of the time the response is dead silence, but every now and then people will start talking. The best way to make friends in World of Warcraft is to join a guild. Oftentimes new characters will start getting random guild invites the moment they log into the game from officers desperate to pad their ranks.

If their pitch is good, give them a chance. Better yet, remember those server forums I talked about earlier? Go there and search for guilds looking for new members. But if you want to get the most out of the game, some reading, or at least extended watching, is highly recommended. No really, the first volume deals with the birth of the cosmos and the powerful forces that shaped the game world.

The second covers the history of Draenor, the homeworld of the orcish race, along with the first two wars between what eventually becomes the Alliance and the Horde. World of Warcraft has a dedicated community filled with experienced players eager to help new players get their footing. I took to the forums and asked some of those players for their advice for starting players. Here are some of my favorite responses. You can check out the entire thread on the World of Warcraft forums for more mostly-friendly advice.

The most important advice I can give a new World of Warcraft player is to just have fun. If the game stops being fun for you, stop playing. But Why World Of Warcraft? Just answer this multiple choice question: Was your computer built or purchased in the past eight years?